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The disadvantage with joining a company though, is you're no longer free to create as you see fit. So if you stay an Indie developer, you risk going bankrupt. Even worse now days is the age of ~Diversity~~~~ Gotta have total ~~equality~~~~ if you want your game to survive the Social Justice Mobs. Don't release within a year, and they attack it for being in Access too long. The problems with being independent is funding, it requires you to do Early Access and hope that people will support your game where now days everyone's a whiny little kid and if you don't do what they say they bash your game into the ground. I doubt Tynan would sell his flagship game unless he was looking to join a company instead of staying independent. Personally I dislike Paradox, they ruined one of my childhood games, Majesty Gold. Tynan is the mastermind who made this wonderful piece of art though i have a far share of playing Cities Skylines and Prison Architect, but i think Tynan should follow the Steps of still being an Independent Company. Infact i like three companies that made these games like Prison Architect and Cities Skylines and Rimworld. If they want to make another game i think they have start from scratch from making a new game, Maybe they pull a new game out of it like Ocean World, Tactical Game or Spaceship Simulator. Ludeon is still a small company and Rimworld is their only game and i think they should stay as an independent company who put a lot of passion in their game. However as people said Rimworld 2 won't make any sense if it's the same game with the same concept.
Multiwinia mods index software#
Prison Architect was a fun game that came out in Steam EA and now a Complete Game and it shows that their devs put their love on the work they made, however Introversion Software didn't made not just one game but other games like Darwinia, Uplink, DEFCON, Multiwinia and Scanner Sombre. What i heard from their games is that you will play them for like hours and your steam library would even point that you have at least 500 or 200 hours played in one of them. Paradox Interactive are those who published Cities Skylines, Stellaris, Hearts of Iron IV, Pillars of Eternity and Shadow Run Returns. Note: I'm not saying I want you to sell and retire, but if you're considering another project, it might not be a bad idea to sell before moving on, to keep the Rimworld saga alive!
Multiwinia mods index movie#
Although a bad Rimworld Hollywood movie would be hilarious to say the least! Might be worth considering this with Paradox or another studio if you get to the point where you want to make a new game that isn't "Rimworld 2," wouldn't mind seeing a Rimworld 2, want some extra income security / bonus money, and they promise they won't turn Rimworld into a bad Hollywood movie or something.
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The devs also likely are getting nice consulting positions that pay a decent salary (former IP/business owners consulting for new owners of their IP/business is VERY common). Sale price is unlisted, but for a finished game title, future sales revenue, and a successful IP, that'd be at least in the 7 figure range. I mention this solely b/c the devs of Introversion explained that they'd been making Prison Architect for almost 10 years and wanted to try new things, so instead of "retiring" the title, they sold it to Paradox, thus ensuring development of it continues. If you're eyeing new projects in the future, it might not be a bad idea to consider going the route Introversion took with Prison Architect.