Viewtiful Joe is a side scrolling beat 'em up video game developed by Team Viewtiful for the GameCube.It was originally released in 2003 as a part of the Capcom Five under director Hideki Kamiya and producer Atsushi Inaba. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Viewtiful Joe: A New Hope for PlayStation 2. If you've discovered a cheat you'd like to add to the page,.
![Joe Joe](/uploads/1/2/5/6/125627660/334173654.jpg)
Viewtiful Joe 2, known in Japan as Viewtiful Joe 2: Secret of the Black Film (ビューティフル ジョー2 ブラックフィルムの謎 Byūtifuru Jō Tsū: Burakkufirumu no Nazo), is a video game and sequel to Viewtiful Joe. The game was developed by and published by in 2004 for the GameCube and PlayStation 2. The game's story begins precisely where the original left off, with the beginning of an alien invasion of by a villainous organization called '. The group is led by an unseen being known as the ', whose proclaims his goal to collect the special, seven statuettes which contain the 'power of the happy ending'.
Straight from their previous adventure, superhero and his new companion quickly charge themselves with stopping Gedow's evil plans. Very similar to its predecessor, Viewtiful Joe 2 is a combination of 2D and 3D cel-shaded graphics with action, platforming, and beat 'em up gameplay elements. Using either of the characters or, the player must utilize 'VFX Powers' in order to battle enemies and solve puzzles. Any integral part of the gameplay, these special abilities include being able to slow down, speed up, zoom into, or replay the onscreen action. Also akin to the original game, Viewtiful Joe 2 sold modestly but garnered considerable praise from critics due to Viewtiful Joe 2 E3 Trailer Trailerits stylish graphics and gameplay.
Contents Characters. a large Tyrannosaurus Rex, initially clad in a soldier helmet, vest, and with a walkie-talkie, who continuously stalks Joe throughout the game. the brother of, who wishes to test Joe's heroism. a chameleon, created by who prides himself in turning invisible. a large, walking stone, who is a narcoleptic. an android created by Dr.
Cranken for Gedow from all the combat data collected from Joe and Silvia's fights. She initially appears shortly after Frost Tiger falls, disguised as Silvia, allowing her to steal Joe's rainbow oscars. As she battles Joe and Silvia, she transforms into other members of Gedow, but is unable to win. Joe tells her that she has no heart, and Rachel begins to question her existence, ultimately leading her to suffer a mental breakdown.
She eventually learns what it means to fight with heart, but Dr. Cranken attempts to destroy his failed creation, though she is easily repaired. Rachel also appears in Red Hot Rumble as a playable character. Gedow's second-in-command, Cranken is a purple squid-like mad scientist who creates much of Gedow's weaponry and minions. Plot The plot of Viewtiful Joe 2 continues immediately from the ending of the previous game. Having just saved Movieland, Viewtiful Joe and his girlfriend (and new partner) Sexy Silvia learn from Captain Blue that the world will be threatened twice more. Joe and Silvia leave Captain Blue's space station to attend to an alien invasion from the forces of Gedow.
The leader of Gedow, the Black Emperor, suddenly attacks Captain Blue and turns him into a statue called a 'Rainbow Oscar', one of seven in a set that represents Movieland's power of the happy ending. With their power, the Black Emperor intends to conquer Movieland. Cast off to 'the fringes' of Movieland by Gedow, Joe and Silvia fight their way through a prehistoric film and defeat the Tyrannosaurus Rex soldier, Big John. Joe and Silvia obtain a Rainbow Oscar from Big John just as Joe's father Jet arrives in the theater and demands that they come back to the real world and clean up the mess they made.
Silvia manages to convince Jet to help them rescue Captain Blue, and Jet agrees by setting up new films for her and Joe to journey through in search of the Rainbow Oscars. Joe and Silvia continue their battle against Gedow through an adventure film in an ancient temple, where a narcoleptic golem named Flinty Stone guards the second Rainbow Oscar, and then journey into a futuristic film where Gedow's top scientist Dr. Cranken and his creation Cameo Leon reveal the Black Emperor's plan to combine the Oscars with an evil reel of celluloid called the. Later, Joe's rival Alastor interferes during a samurai movie and tries to steal the spotlight. Jet changes films after Alastor is defeated, but unwittingly puts on the Black Film and sends its evil into Movieland, which also transforms Alastor into a murderous beast.
After Joe defeats Alastor a second time, Jet destroys the Black Film. With four Rainbow Oscars, Joe and Silvia are sent to a movie that takes place in the frozen mountains, where Frost Tiger (brother of, a boss from the previous game) protects the fifth Oscar and demands that Joe prove his inner strength in order to be worthy of it. Though successful, Joe's victory is short-lived when he is fooled by an impostor Silvia into giving Gedow the Oscars. Faced with his disastrous mistake, Joe and Silvia return to the original Captain Blue movie where they encounter Dr. Cranken again. The mad scientist reveals the impostor Silvia as Miss Bloody Rachel, a shapeshifting android programmed to destroy the heroes.
As Rachel transforms into the previous bosses to fight back, Joe and Silvia attempt to reason with her by introducing the concept of a heart to her programming. Slowly, Rachel begins to understand and eventually chooses to side with the heroes. After Joe and Silvia finish off Dr.
Cranken for good, Rachel gives them the sixth Rainbow Oscar. The final movie, a science-fiction film set in deep space, is where the Black Emperor and the last Rainbow Oscar reside. When confronted by the heroes, the Black Emperor throws a fully restored Black Film onto the projector and uses its added power to summon his giant robot. Joe and Silvia summon their own ' to destroy Dark Kaiser and recover the last Oscar, but Jet suddenly appears in the movie and steals all seven. Revealing a Black on his wrist, Jet transforms into the Dark Emperor and thanks Joe for giving him the Oscars, then infuses their power into himself to become Jet Black, the Dark Hero.
Now able to use his Movieland powers in the real world, Jet Black crashes the, leaving Joe and Silvia powerless to stop him. As they put up a futile effort to fight back, the crowd starts cheering for Joe and Silvia, which gives them the power to transform and ultimately defeat Jet Black. Captain Blue is restored to normal and reveals that Jet was his best friend and cinematographer, but had found the Black Film one day and became entranced by its power and that of the Rainbow Oscars.
In the end, it is revealed that all Jet really wanted was to prove himself as a hero to his own son Joe. As Joe and Jet reconcile, a dark castle appears in the distance, heralding the arrival of Captain Blue's last foreseen threat.
Jet explains that the secret of the Black Film and his Black V-Watch lies within the castle, as well as an enemy unlike any other. Undeterred by Jet's ominous warning, Viewtiful Joe and Sexy Silvia strike a pose as they set out to save the world once more. Gameplay Viewtiful Joe 2 is a 2D beat 'em up which combines side-scrolling and platforming. The player takes control of either of the characters Joe or Silvia to complete tasks within each stage, such as defeating enemies and bosses, and solving puzzles.
Within Movieworld, Joe has 'VFX Powers' such as Slow (similar to bullet-time), Mach Speed, and Zoom at his disposal to defeat the enemy. He is joined by girlfriend Silvia, who has also acquired VFX powers. However, Silvia has 'Replay', which allows her to record and repeat an event three times in succession, instead of Joe's Mach Speed.
The Replay power must be used wisely, as although it allow the player to do three times the amount of damage on an enemy, being hit while using it will incur three times the amount of damage to the player. During the game, the player utilize a gameplay mechanic called 'Viewtiful Switch' in order to swap between Joe and Silvia at any time. The two characters share both their amount of health and the VFX meter. Holding the switch button down for a certain amount of time enables the two player characters to use a special attack involving the transformable robot. At intervals between stages, V-Points can be spent to purchase new moves for either Joe or Silvia, or to improve their existing powers, which includes making Joe's Mach Speed more effective or upgrading Silvia's Desperados. V-Points can additionally be spent to give the player more maximum health, add extra lives, or be used to buy power-ups such as the VFX Turbo Charger, which slows the drainage of the VFX Gauge.
Aside from the main game, Viewtiful Joe 2 also contains an optional gameplay extra called the '36 Chambers of Viewtiful', a series of stages which test the player's skills. The objectives include defeating a set number of enemies or scoring a number of V-Points within a time limit, and dodging an onslaught of swords without dying. Development Viewtiful Joe 2 was developed by ', a part of Capcom's subsidiary Clover Studio. The game was produced by and directed by., the director of the original Viewtiful Joe, contributed to the storyline scenario of the sequel. At the time, Kamiya was signed on as director of Ōkami, but he wanted to write the story of Viewtiful Joe 2 to ensure continuity. Once again supervised the character designs, and and co-composed the game's soundtrack. Released the soundtrack on a double album titled in Japan on December 22, 2004, which includes the musical scores from both games.
Development on Viewtiful Joe 2 began in the August 2003, shortly after the release of the first Viewtiful Joe on the GameCube. The game was officially announced by Capcom on April 21, 2004. Despite 's statement that he does not like to create sequels, he said that he did want to create another Viewtiful Joe game to include several elements that they could not fit into the original game. Inaba also noted that the team took into account the difficulty of the first game and attempted to make Viewtiful Joe 2 accessible to both casual and hardcore gamers.
The GameCube and PS2 versions were developed simultaneously and feature the same content. In early previews of the game, Silvia and Joe were shown onscreen fighting at the same time, hinting at cooperative gameplay. This feature was later dropped. When the was announced, Inaba was asked if any other would be included in the final game.
He answered, 'In terms of adding more - there simply aren't enough buttons on the controller'. During the game's release in North America, Capcom and IGN held the 'Be More Viewtiful!
Sweepstakes', a contest in which entrants could win merchandise including either version of the game, a t-shirt with an 'HMD' design, a skateboard, and a Viewtiful Joe 2 strategy guide by BradyGames. A desktop LCD clock was also released by Capcom during the game's North American debut. A demo of Viewtiful Joe 2 featured on North American PS2 preview discs made news when it was reported that playing the demo would cause a bug to completely erase all data on any inserted memory cards. Sony Computer Entertainment of America issued an apology and gave those affected a choice between several lesser-rated, previously released titles. Reception and legacy Reviews for Viewtiful Joe 2 were generally positive. The GameCube and PS2 versions hold Game Rankings scores of 85% and 84% respectively.
Metacritic currently lists the respective versions at 86 and 85 out of 100. IGN ranked it as the 89th best PlayStation 2 game. The staff felt that it was an example of a quality sequel. Famitsu magazine gave the GameCube version of Viewtiful Joe 2 a 28 out of 40 and gave the PS2 version a 27 out of 40. IGN gave a rating of 9.0, citing the game's deep and satisfying gameplay, and that 'all sequels should be this good'.
During Capcom's fiscal year 2004, Viewtiful Joe 2 sold 270,000 copies in North America and 80,000 copies in Japan. The game sold poorly in United Kingdom, failing to enter the 40 top-selling games during its week of release in the region.
Although the ending for Viewtiful Joe 2 suggests an immediate continuation to the plot of the series, a has not been produced. Two spin-off games ( and ) were released in 2005.
Clover Studio was dissolved in 2007 and all its intellectual properties defaulted to Capcom. Many of Clover's key members including Inaba and formed the third-party developer Platinum Games that same year. Capcom has stated that they have no plans to continue with the Viewtiful Joe series.
Kamiya has expressed interest in finishing the story of the series, however unlikely that may be. Strategy Guide Trivia. The E3 trailer for Viewtiful Joe 2 (shown above) shows brief scenes of cooperative play. This was left out of the final version for unknown reasons. A demo of the game was released on a PlayStation Underground Holiday Demo Disc back in 2004. It is dangerous to play the demo of it on the PlayStation 2, as playing it will format all plugged-in memory cards at the time of playing it. PlayStation Underground was required to give out consolation discs to victims of the problem as a result.
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